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Showing posts with label Builds. Show all posts

Ragnarok Online 2 : Warrior Killer and Tanker Builds Guide



Good day everybody! Today I will tell you about warrior build, warrior has high attack and moderate high defend. There are a lot of great warrior build. There are two build that I think very fun to play with, The first I'll call it Killer Build (Very High Damage) and the second one is Tanker Build (High Damage and High Defend). I got no interest on hybrid build since focusing on one stat is better on getting more buff bonus than hope for other job to give buff to improve you second stat. Warrior works great when party with healer. Killer Warrior Build Very great for leveling and fast when killing monster. Good at dungeon. Don't try to be a tanker, let knight or monk do their job Stats: 3 STR + 1 AGI/1 VIT Full STR Pros: Very high attack Easy leveling from first level Good critical and dodge if you take AGI and Good Health Point if you take VIT Cons: Need to party with healer to optimize your gameplay Low Health Point (HP) if you take AGI Killer Warrior Skill Build Tanker Warrior Build Very great for dungeon. Pretty slow when leveling. If you want a tanker that give pretty high damage that able to give effect to bosses HP this build is for you. Stats: 1 STR + 3 VIT Full VIT Pros: A lot of Health Point Easy to get party for dungeon, and you are the boss tanker or at least help guardian or monk when they got problem Cons: Need to enhance equipment start from Wolf Cave Need a lot of concentration on managing bosses Tanker Warrior Skill Build Skill Rotation First knock down with Battle Leaf (If failed use Pommel Attack) > Bowling Bash > Bash until got 50 Anger > Rage Strike > Pommel Attack (If has not been used) > If your opponent got pretty low Health Point spam with Brandish Spear or repeat to first rotation. Common knowledge - If you take AGI you can't hope you'll dodge smoothly with bosses at dongeon since bosses there have high accuracy. - Each VIT only give you more HP and no defend increased. VIT usually used for survival and if you think you'll need it don't over do it except you want to be a tanker, I think 18 or 24 points are enough. - Even if you don't have high VIT or AGI Warrior have pretty high defend, and able to tank for few second if your party tanker got screwed. - Status upgrade improve each 6 point, I recommend you to improve your point in increments of 6. - If you like to do dungeon, don't forget to upgrade your equipment.
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Ragnarok Online 2 Rogue Guide



Okay lets get straight to the point. If you are poor or not willing to spend, or those type of player that "count dead grass", dont bother playing Rogue and choose something else like Assassin / Ranger / Priest. The reason being Rogue is a pretty costly job to play. Well, your performance depends on your willingness to spend alot. Stat point :- Str - Increase damage Agi - Increase hit rate, critical rate and dodge rate Int - Useless Wis - Increase max SP and mana potion healing but useless too Vit - Increase max HP and potion healing rate My stat build is 50 str 26 agi. Reason being to maximise damage output. You can get your critical rate from Unstable Doping and when the crit buff procs your damage will be what you would like to see as a rogue Some people suggested Vit build since they give u better survivability ( as Rogue is super squishy) and also for the potion healing 0.1% per Vit, but they still die in dungeon anyway... So I was thinking, why bother? Just maximise your damage and do your job. You can try 40 str 40 agi, or 35 str 30 agi 30 vit. Both are good builds. By putting more points in Agi and Vit it increases your survivability from the dodge rate and additional hp, but lowering your damage. Well for assassins, some people may argue that 50str and 40str 40agi build gives almost same damage output but you get additional dodge rate. If you think so, you may go for it. But for me I think max Str gives rogue a huge different, especially when you get the crit rate buff from Unstable Doping. Poisoning weapon also based on your damage. Here's a stat calculator : http://www.roguard.n...hp?m=stats_calc Since the skill descriptions for Rogue is missing in the skill simulator, I will include the description of every skill just for the convenience of players. Skill build :- http://www.ro2skills...0dArbeBdsrbeCbn You get additional 6 points by following my build, so you can do anything you like with it such as maxing Poison / buff / invi / smoke bomb / dirty plan (if you think you need it) I will reveal where I placed my 6 points and why at the end of this. Thief : Double Attack, Deadly Blow and Combo Training - Your bread and butter, just max it as soon as possible. Hiding - Level 1 is enough for the double damage proc unless you go for some sort of versatile PVP build (well, next patch is PVP arena) Dark Illusion - Not compulsory, you can choose not to learn if you go for full dungeon PVE. I personally think this skill is very useful for leveling up in early stage, this is the skill that I learn on level 2. This skill will always crit, and combined with Hiding skill double damage proc, you are dealing 4x damage in a hit (Unless you miss). It makes killing in a second in 3 click - Tab->Hide->Dark Illusion. Also very good skill to grinding in later game because it transport your character up to 20m. But have to be careful, you might lure alot of mobs if use in aggro mobs area, or end up in a place you dont want to be.(My brother went Izlud dungeon and tab wrongly, jumped down the hill and lured bunch of mobs) Works perfectly well in white mobs. Just leave it at level 1 is good enough. Meteor Assault - Useless, dont even bother learning... Rogue are 1 on 1. Dagger Throwing - Level 1 is enough, this skill do not generate combo point. But its good for you to lure a monster to walk to you especially in aggro mob area where Dark Illusion is not suitable. Combo with Hiding as a initiator skill for double damage. In PVP quite useful to finish off someone trying to run away too. Genocide Mark - I am a solo player, so I just put 1 point in it... 2% is not much anyway, you can put points into better damage. I just get this buff from some other people who max it. But if you learn level 1, you might run into situations like "OMG noob rogue no learn buff". Well, its not a bad skill overall. Level 1 or Level 5, up to your own preference. Cross Impact - I dont get whats the purpose of existence of this skill... everything is the same as Double Attack, except this one has a 8 sec cooldown and Double Attack has a 1 sec cooldown. Level 1 is enough. Poison Weapon - For me I leave it at level 1, reason being with 1 skill point it grants you 10% poison damage but 5 skill point only for 15%. Probability and duration is the same. You can put the skill points into better skills. Level 1 or Level 5, up to your own preference. Rogue : Combo Mastery - Your core skill, max this as soon as possible. It gives you a buff for 10sec that for the next skill you use that requires Combo Points, act as 5 Combo Points is used without using your original supplied combo points, and the buff is gone after you use. You can do massive DPS if you are alert on your buff/debuff. I always use Moonlight/Deadly/Gangster whenever I see that buff on me. Duel Stab - Level 1 is enough, main purpose of this skill is to generate 2 combo points (or 3 with Combo Training proc) Not worth putting more points as it has 10 sec cooldown but lower damage than Double Attack. Rolling Cutter - Same as Meteor Assault, totally a useless skill... It doesnt even generate combo points like Assassin's AOE. Smoke Bomb - Saves your life sometimes, but rarely. Invi is revealed if you got hit by AOE. Works good on PVP thou. Putting more points in this skill only reduces the cooldown, so one point is enough if you really plan on learning this. Dirty Planning - Level 2 to combo with Mark of Death, which gives a total of 1 minute Mark of Death every 3 minutes by using this skill immediately after you cast Mark of Death. Both skill will have their cooldown ready at the same time. Usable in solo leveling / PVP with Gangster Paradise or Moonlight Dance too. Level 5 has faster cooldown on this skill, but you will have about 30-40 sec wasted if you try the above combo (Unless you plan to use this before your MoD cooldown is ready) Gangster Paradise - Your only defensive skill. Strongly suggest you to max it, gives you fast cooldown to heal yourself. I rarely use potions after I acquired this skill... in PVP situation this is a good skill too. Up to 60% of your HP will be regen... If you think you dont need regen as often, leave it around level 3 or 4. P.S. - to use this skill, dont always use it at last minute when you are at last hit...you will just die. After you use this skill it takes 2 sec for the first regen to proc and then subsequently. Use this as early as possible in the fight in PVP as you gonna take damage in the later of the fight. If you use this too late, you might either wont be able to cast it or just die from the damage > regen. Crescent Moon - Pure pvp skill. Level 1 is enough. Saves you from normal mobs sometimes. You only need 1 combo point to use this skill, the damage of this skill is the same as one of your normal hit, regardless of the combo points and skill point you put into it. Maxing this skill only reduces the cooldown from 60sec to 20sec. Moonlight Dance - Your core skill. Max this, it's like the old Sonic Blow from RO1. You should use this skill on cooldown whenever its ready anyway. Unstable Doping - Also your core skill, and the most unique skill in the whole game. Definitely must max it. How should I put this... Let me explain this in 2 part. On first part, the skill give you a chance to trigger a buff which either gives you 20% crit rate addition or 20% damage addition for 30sec, and then you receive a debuff that wont allow you to trigger the other buff for 30 sec. Part 2 is whenever you use a potion, you get a buff called Adrenaline Rush. It converts 10% of the HP recovered by using the potion into your damage, and it stacks up to 30% of your max damage. The stacked buff will last up for 3 minutes. To use this skill appropriately for crazy additional damage, simply use a few high rank potion to stack up to max damage, and then use a Health Potion lvl 1 every 3 minutes to maintain the max damage. However if you missed one and let the 3 minutes buff run out, you have to restack your damage... One of the reason why Rogue is an expensive job, other than being squishy and you need good equips. DPS cycle :- Solo grinding Hiding>Dark Illusion>Duel Stab>(if not yet 5 combo points)Double Attack>Moonlight Dance/Deadly Blow Boss killing Duel Stab>Double Attack till 5 combo points>Moonlight Dance/Deadly Blow Use Duel Stab and Moonlight Dance on cooldown. Use Deadly Blow and Moonlight Dance when you got 5 combo points / Combo Mastery buff. Other skills are situational. How to use Mark of Death + Dirty Planning. Level 5 Mark of Death and Level 2 Dirty Planning both has 120 sec and 180 sec cooldown. First you cast Mark of Death, and cast Dirty Planning right after that. When your first Mark of Death effect runs out, cast your second Mark of Death. When your second Mark of Death duration runs out, your Mark of Death will have a remaining cooldown of 90 sec while Dirty Planning has a remaining cooldown of 120 sec. 90 seconds later you can cast your Mark of Death for the third time, and meanwhile your Dirty Planning has 30 sec cooldown remaining. At the time when your Mark of Death duration runs out for the third time, you can recast Dirty Planning and use Mark of Death for the fourth time. You can now have Mark of Death for 2 minutes on a 3 minute 30 seconds fight. A normal boss will normally die after the fourth Mark of Death runs out but before your 5th Mark of Death is ready unless you are doing a dungeon/raid with less than 5/10 people. Additional points :- For stat points, any additional point goes into Vit. For skill points, I personally put 1 point meteor assault, 1 point smoke bomb, 4 points on poison weapon since I love playing PVP and max dps. You can either max out the buff or poisoning weapon depending on your own prefence whether you want to be more party friendly or dps. Max out hiding is good too. My own skill build (Versatile build - both PVP and PVE able) http://www.ro2skills...0dBrbeBqFrbeCbn For pure dungeon, here is my build. http://www.ro2skills...0dnrfeBqrrbeCbn Give up 1 point of Gangster Paradise and Dark Illusion (since you dont really use this in dungeon and it requires a set up) and place all the 8 points into poison weapon and buff. You dont really need that much Gangster Paradise in dungeon, and most likely you only use Gangster Paradise in dungeon for emergency case. May be switching from versatile build to pure dungeon skill build if I ever decided to go on a dungeon grindfest Cards and Runes :- There are a wide variety of cards to be used.I am still not very good with cards knowledge, but anything that gives STR,AGI and VIT is always good. End game cards are Scratch Raider Card / Normal + - +6 str +6 agi +6 int +6 wis +17 vit /+8 str +8 agi +8 int +8 wis +21 vit Garbong Card / Normal + - +9 str +9 agi +6 int +3 wis +9 vit / +11 str +11 agi +8 int +4 wis +12 vit Well, to overcome the squishy problem of a rogue, scratch raider is your saviour and well recommended. For me I personally will go for Garbong Card as I am planning to get good equipments on my character. There is also a chance of obtaining a rare BLUE card which gives very good stats from synthesizing the card or very rare drops. Both cards are dropped from mobs in Road of Blessing. as for runes, probably nothing much. Just use +5 str / +5 agi / +5 vit. Tips on which stat/skill to add first :- For stat, get str first at start... until later level then put a few agi. about 2 str 1 agi for me. then later on only decide what you what to focus... because agi dont do much at early point of game, str is doing so much more at lvl 1-20. For skills, I recommend get lvl 1 Dark Illusion, and then max out Deadly Blow, then only Combo Training and Double Attack. And then 1 point on buff, Dagger Throwing and Poison Weapon. Keep the rest of the points until job change at level 25. At level 25, you should have 8 skill points with you. After you changed job, put 1 point each in Combo Mastery, Duel Stab, Moonlight Dance, Unstable Doping, Gangster Paradise, Dirty Planning and Crescent Moon. With your 1 remaining point, put in on Combo Mastery. After that, max out in sequence. Combo Mastery > Gangster Paradise lvl 3 > Moonlight Dance > Unstable Doping > Gangster Paradise lvl 5 > Mark of Death lvl 5 > Dirty Planning lvl 2 > utilise your remaining skill point in whatever you want. This is because Double Attack got 1 sec cooldown and not much you can benefit from combo points at early stage, and Deadly Blow is a 0sec cooldown skill. So u kill monster much more faster with spamming Deadly Blow. Mark of Death is probably useless till later stage of the game, so just leave it till later. Gangster Paradise helps you with leveling alot and Combo Mastery is such sorta sick skill. Getting them early enable you to level up fast enough. Well I guess others are self explanatory. In the end, everything is still up to your own preference. I hope this guide helps you to become a rogue, as I see rogue is pretty mainstream in SEA unlike Korea. Credits to: Joanne Wynter
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Ragnarok Online 2 Knight Guide



Hello Everyone! It has been 3 days since beta test for RO2 announced. Everyone's having fun and trying to level up his or her character to lvl 30 to get those permanent headgear! :3. Definitely there's some of you choose to become swordman and decide to take the noble Knight's road! But do you know what's Knight? How do we play? perhaps not! In order to help those guys in need, I made this guide~ KNIGHT WHAT IS KNIGHT? The identified "Main Tank" of RO2,Knights fight in close combat and are heavily suited in strong armor.Once ordained as an honorable Knight they become members of the Knights of Prontera where they can learn powerful skills."For justice and Honor!" is the cry Knights use for discipline as they try to become a good role model for others.A Knights superior strength in foundations and leadership is a tremendous asset to the Kingdom of Prontera. Oh oh, so basically , Knight is a tank! so what STATS should I go for???? Well in my opinion, your should add your stat according to this: 40 str 40 vit 8 agi OR 40 STR 30 VIT Rest are agi (since basically 10 vit will only grants you 60 more hp.) STR - increase your Phy. attack and your parry rates VIT - Increase your HP AGI - Increase your dodge rates and critical rates. so now I know what stats should I go for, how bout SKILLS?! I don't want to screw up and end up buying scroll skill reset? D: This is my supposedly-in-future build: http://www.ro2skills...qnrFdBqoeCebbs1 This is my in-plan build: http://www.ro2skills...dnrFdBqoeDeblf1 Swordman Skill Bash 5/5 max this skill since it is your everyday skill! Head Assault 5/5 or 1/5 Max or leave this at lvl 1. your choice! Provoke 1 /5 aggroing monster. leave it at lv 1 Battle Orders 5/5 need to say more? 10% str baby! max it! Aura Strike 5/5 Definitely max this. This will be one of your main attack. Wide Provoke 1/5 just leave it at lv 1. Not as effective as your pots! XD Armor Aura 5/5 this is a MUST have skill for Knight. 300% agrro, 20% more hp. need to say more? MAX this! Sword Aura 1/5 lalala~ baka~ leave it at lv 1. lol Magnum Break 0/5 don't bother spending your precious point here~ Battle Manual 0/5 same as above~ Knight Skill Aura Mastery 2/3 or 3/3 go for 3/3 if you have extra skill points Concentration 0/3 a BIG NO-NO. you're a tank, there's no point increasing damage taken. *sigh* Aura Heal 0/3 or 3/3 max this if you want to heal yourself. Though, I recommend to leave this as 0/3 since even with full epic equipment, it only heals you up to 300 hp. Shield Charge 1/5 Shield Boomberang 1/5 Just to agro/kite monster. leave this at level 1. Aura Shield 5/5 Max this. reduce 20% damage taken for 10seconds. will definitely come handy when party dungeon / raiding! Shield Boomberang Mastery 1/5 Grand Cross 3/3 your one and only AOE skill! max this! XD Shield Cannon 5/5 the most powerful skill you'll ever have. MAX IT! Shield Bash 1/5 just leave it at lv 1. This is to knockdown monster for 3 sec. Definitely useful in pvping Shield Fortress(5/5) your party buff. works greats! Well, I know that it's hard when you screwed up with your skill, but hey, no pain no gain! So, uhm. another question! how 'bout EQUIPMENT?! Well, before you're hitting lv 50, I suggest you using any type of equipment. just get some green and blue, here and there. When you're lvl 50, try to join Hard Dungeon Mode for cool blue equipments and Raids (PVP arena and Bapho raids) for epic equipment!. ONE LAST QUESTION! I saw there's card slot in my character's screen. what does it do and what CARD should I put in those slot? Well, basically those card slot are for used to boost your stats. at lv 1, you have 1, at lv10, you'll have 2 slot and so on. Well, in my honest opinion, you should use whatever card that increase your str/agi/vit but at lvl 50 I suggest you go with Raider Snatcher Card x 5 (THIS IS FOR LVL 50)(it boost your vits +12 and other stats +6). There you go folk! HOPEFULLY, this guide will help you in your journey to become the best or one of the best Knight in midgard! Till we meet again! Credits to: Joanne Wynter
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Ragnarok Online 2 Ranger Skills Guide



Hi guys, its me again, after playing CBT for was it 7 days? or 5? I liked to share my thoughts on the different skills available to rangers and what they would serve as you travel thru the world of RO2.

For those who are new to the community, I welcome you and for those freshies wondering who am i, here is an intro about me

Self Intro

I go by the ign Frisks, I am what people considered as nuts/hardcore players whom have pushed myself to the limit of testing the system and the game during CBT and achieved level 50. (No prize for us who achieved 50 though.. sadly)

I am from Guild Hyperion, one of the starting members of the guild

If i ain't grinding I am always keen to answer questions on Public channel or help out my guildies. So you can look me up in OBT perhaps ^^ (Though i may be a monk during OBT depends on guild needs)

*Note: I will include a SS of me later perhaps

Introduction: Ranger

Ranger as a class isn't uncommon through out the genre of MMORPG's(Massively Multiplayer Online Role Playing Game). However a few things that makes RO's (Ragnarok Online) ranger interesting is its build especially stats wise.

The stats system as many are familiar with isn't the usual add a point to stat and gain it, it's a system that allow u to allocate multiple stats points to achieve 1 additional bonus on that stats.

Before i continue, if u expect a high single DPS or a insane AoE, try other class ^^v

What does it mean?

It means you do not have the luxury of adding 1:1, you have to add 2:1, 3:1, 4:1 and it goes on higher as the bonus stats increase. A stats simulation can be found somewhere in the forum, will post it up later.

Rangers in RO also is not "Dexterity" dependent. You are however depended on 3 different stats which are as following:

Strength: Raw basic damage that affects your attack power. All skills of ranger/archer are based off attack power

Agility: Critical and Dodge rate. It affects your critical max damage and allows you to dodge some attacks which is life saving.

Vitality: Increase HP & HP Regen when not in combat. This allows you to be slightly more capable to survive the massive onslaught of mobs in dungeons when you gain aggro.

What does it takes to be a Ranger:

Level 25 archer.

Where to change Job?:

Prontera, Ranger Npc is located at the north-north-east corner of the map, Look for the "!" quest icon.

How do you distribute your stats?:

For me during CBT, my stats allocations were:

40 40 0 0 6. (Str Agi Int Wis Vit)

P.S: I think i covered the basics

To start off your trip, the system has pre-allocated 3 skills for you. They are: Arrow Impact, Charge Arrow, Ankle Snare.

Introduction of Skills

Arrow Impact

Causes at the enemy Physical Damage and slows his Movement Speed by 40% for 5s.

Level 1: 26% Physical Damage & 20s Cooldown
Level 2: 28% Physical Damage & 16s Cooldown
Level 3: 30% Physical Damage & 12s Cooldown
Level 4: 32% Physical Damage & 8s Cooldown
Level 5: 35% Physical Damage & 4s Cooldown

Cast Time : Instant - Cooldown : 20.00s

SP Cost : 2

Range : 20.00m

This skill is useful as the opening skills for archers, as it slows down the enemy and allows you more time to damage the enemy before it reaches you. As the skill does not scale the slow effect, and though as the skill level increase the cooldown reduces a lot it does not scale well overall for archers and the range where archers initiate a fight is roughly around 20m, it isn't really a main skill of rangers. During dungeons, you would have tanks in front soaking the damages, this skill is hardly used at all except for slowing down the spawns that is chasing after your team's healer. However as a PVP skill this is something that is more useful, with the 4s cooldown and instant cast you could eventually kite forever.

Recommended level: 1

Acrobatic

You jump back to Increase the gap between you and the enemy.

Level 1: 40s Cooldown
Level 2: 30s Cooldown
Level 3: 20s Cooldown

Cast Time : Instant - Cooldown : 40.00s

SP Cost : 0

This is your life saving mechanism, its used for disengaging a fight and it can easily get you out of void zones. It is a must have skill. It is useful in both PvP and PvE.

P.S I personally use if for wall jumps xD not sure if they will fix it had fun during CBT

Recommended level: 2-3

Multi Shot

Shots a cone of Arrows in front of you, within a range of 7m you hit up to 3 enemies and cause Physical Damage.

Level 1: 15% Physical Damage
Level 2: 17% Physical Damage
Level 3: 20% Physical Damage

Cast Time : Instant - Cooldown : 3.00s

SP Cost : 1

This skill is one of your early AOE skills, it does not do much damage and it only hits 3 monsters. However it is still useful during dungeons where you have to clear spawns. It may be faster for you to clear them one by one but if they are a weak bunch and you can sure give this a shot and lower their hp and pick them off.

Recommended level: 1

Charge Arrow

15 Focus Acquired. Causes Physical Damage.

Level 1: 33% Physical Damage
Level 2: 39% Physical Damage
Level 3: 45% Physical Damage

Cast Time : 1.60s - Cooldown : 0.90s

SP Cost : 1

Range : 20.00m

This is one of your bread and butter skills, its one that you will use almost everyday,every hour, the one you hate, the one you love. It takes a a hell of a long time to shoot but you still have to shoot it.

Recommended level: 1-3

Charge Arrow Mastery

Decreases the Cast Time of Charge Arrow.

Level 1: 0.2s Cast Reduction
Level 2: 0.4s Cast Reduction
Level 3: 0.6s Cast Reduction

Self explained.

Recommended level: 3

Double Strafing

30 Focus Required. Fires an Arrow which hits the enemy with Physical Damage.

Level 1: 34% Physical Damage
Level 2: 36% Physical Damage
Level 3: 38% Physical Damage
Level 4: 40% Physical Damage
Level 5: 43% Physical Damage

Cast Time : Instant - Cooldown : 0.90s

SP Cost : 1

Range : 20.00m

This skills works together with charged shot, its one of those extra damage output skills. It does its job pretty well.

Recommended level: 5

Owl's Eye

Fired 2 Charge Arrows in a Row Increases your Attack Damage for 10Sec.

Level 1: Physical Damage +3%
Level 2: Physical Damage +6%
Level 3] Physical Damage +9%

One of passive that makes your spamming of charged shot all worthwhile.

Recommended level: 3

Improve Concentration

Increases the Dexterity of All Party or Raidmembers for 30min.

Level 1: Dexterity +2%
Level 2: Dexterity +4%
Level 3: Dexterity +6%
Level 4: Dexterity +8%
Level 5: Dexterity +10%

Cast Time : Instant - Cooldown : 3.00s

SP Cost : 4

This is the only buff you have, it gives you a 10% dex boost, it may seem very little when you are low level and do not have equipment/cards but it does give u an extra edge in critcal and your team too.

Recommended level: 5

Ankle Snare

Places a Trap which holds the enemy in place for 10s, activates after 30s.

Level 1: 60s Cooldown
Level 2: 45s Cooldown
Level 3: 30s Cooldown

Cast Time : Instant - Cooldown : 60.00s

SP Cost : 1

This skill does good in PvE and PvP, keeps the enemy in place while you have a free damage at them. I maxed it during CBT, and found that i hardly use it in fights, except when i am killing leaders of the groups and i am soloing it.

For a PvP skill this is strong, trapping your enemies and acrobat away, shooting them while waiting for another trap makes it a good skill.

Recommended level: 1-3

Claymore Trap

Places an explosive trap which damages every enemy around it and sets them on fire. Burning enemies take for the duration of 10s every 2s. Activates after 30s.

Level 1: 8% Explosion Damage & 8% Burning Damage
Level 2: 9% Explosion Damage & 9% Burning Damage
Level 3: 10% Explosion Damage & 10% Burning Damage
Level 4: 11% Explosion Damage & 11% Burning Damage
Level 5: 12% Explosion Damage & 12% Burning Damage

Cast Time : Instant - Cooldown : 30.00s

SP Cost : 1

This is a pretty useless skill to me, I have never ever killed any mobs with this, neither do i find the damage very significant. Although it provides a DoT, the enemy has to step on it. As a ranger standing so far away, its only purpose that i can think of is to keep those minions that are summoned by the boss at bay.

Recommended level: 1

Freezing Trap

Places a trap which slows the enemy Movement Speed for 10s by 40%.

Level 1: 70s Cooldown
Level 2: 60s Cooldown
Level 3: 50s Cooldown
Level 4: 40s Cooldown
Level 5: 30s Cooldown

Cast Time : Instant - Cooldown : 70.00s

SP Cost : 1

Another trap that is not really useful for PvE solo play. During solo play there may be many aggressive mobs around you and you would not be able to kite them as freely as you like, slowing them requires them to step on it.

Although that being said it is useful in PvP, ankle snare -> acrobat -> arrow impact -> freezing trap is a good rotation for placing many free damage on your opponent.

Recommended level: 1

Falcon Eyes

Resets all cooldowns.

Level 1: 240s Cooldown
Level 2: 210s Cooldown
Level 3: 180s Cooldown
Level 4: 150s Cooldown
Level 5: 120s Cooldown

Cast Time : Instant - Cooldown : 240.00s

SP Cost : 4

As fancy as reset all cooldowns sound, i have never felt that it was as almighty as it sounds. It does it job of getting you of of sticky situation when you are in need of another acrobat or trap to get you away, but lets face it most of the skills or rangers have very little cooldowns especially the principal skills, however this skill does also reset windwalk which is a good attack speed booster in this game.

Recommended level: 1

Arrow Shower

Generates a Rain of Arrows which hit up to 10 enemies in the target Area. It is recommended to use this when you are facing 3 or more enemies.

Level 1: 35% Physical Damage
Level 2: 41% Physical Damage
Level 3: 47% Physical Damage

Cast Time : 1.50s - Cooldown : 0.00s

SP Cost : 3

Range : 15.00m

Your 2nd aoe skill, I maxed this skill during CBT and i found that the damage is really really slow, especially when the cast time is 1.5s and the damage dealt to a single monster can be easily outdone with a well placed concentrated attack. Which makes archer a very weak AoE damage dealer. However on a side note this skill is useful during PvP against rouge/assassins. It allows you to break their invisibility when u hit them.

Recommended level: 1.

Wind Walk

Increases for 30s your Movement and Attack Speed.

Level 1: Movement Speed +10% & Attack Speed +24%
Level 2: Movement Speed +20% & Attack Speed +48%
Level 3: Movement Speed +30% & Attack Speed +72%
Level 4: Movement Speed +40% & Attack Speed +96%
Level 5: Movement Speed +50% & Attack Speed +120%

Cast Time : Instant - Cooldown : 120.00s

SP Cost : 3

This is one of the best utility in the game i feel, it gives both movement speed and attack speed, which makes it pretty much useable for escape or for bursting. And correct me if i am wrong but it does affect the casting speed of your charged shot. So its a win-win.

Recommended level: 5

Main Ranger

Each Skills which Generate Focus have a chance that the next 2 Double Strafe wont consume any Focus.

Level 1: 3% Chance
Level 2: 6% Chance
Level 3: 9% Chance
Level 4: 12% Chance
Level 5: 15% Chance

This passive allows you to have 2 free double strafe which would increase your damage output as well as gaining attack speed if you have added the skill Fear Breeze

Recommended level: 3-5

Focused Arrow Strike

10 Focus Acquired. Hits the enemy with Physical Damage and weakens him. Weakened enemies take for 10s more Damage.

Level 1: 18% Physical Damage & 0.5% DOT
Level 2: 22% Physical Damage & 1% DOT
Level 3: 25% Physical Damage & 1.5% DOT

Cast Time : Instant - Cooldown : 10.00s

SP Cost : 4

Range : 20.00m

This skills as good as it sounds i didn't use it all during CBT. Though different build may find this useful.

Recommended level: 1

Poison Arrow

10 Focus Acquired. Shots Poisoned Arrows which hit the enemy with Physical Damage. Poisoned enemies take Damages over 30s every 2s.

Level 1: 17% Physical Damage & 14% DOT
Level 2: 19% Physical Damage & 16% DOT
Level 3: 21% Physical Damage & 18% DOT
Level 4: 23% Physical Damage & 19% DOT
Level 5: 25% Physical Damage & 21% DOT

Cast Time : Instant - Cooldown : 3.00s

SP Cost : 4

Range : 20.00m

Poison arrow is a really well suited skill for PvP, it allows you to deal constant damage even when you are kiting your opponent. I maxed this during CBT and i found that its is rather a good skill, i use it often to help keep up the damage when i am using the charged shot. I have doubts about the skill because the DoT's scale really well with your attack power but at the same time not being able to see the length of the DoT left on the boss is really bad.

Recommended level: 1-5

Fear Breeze

Every use of Double Strafe Increases your Attack Speed. Breeze can be stacked to a Maximum of 5 and lasts 30s. The effect will not be renewed if the Maximum of stacks is reached.

Level 1: Attack Speed +0.4%
Level 2: Attack Speed +0.8%
Level 3: Attack Speed +1.2%
Level 4: Attack Speed +1.6%
Level 5: Attack Speed +2%

If your build is highly depended on double strafe i would saying having this at max is the only way to go since it gives u a pretty constant attack speed buff. Although a sad thing is it caps at 5 stacks and you wouldn't be able to keep up that attack speed, so your attack speed would be on a curve, up and down.

Recommended level: 1-5

Arrow Vulcan

5 Breeze Stacks Required. Fires arrows at your enemy which deals Damage and cause the effect of Poison Arrow.

Level 1: 64% Physical Damage
Level 2: 71% Physical Damage
Level 3: 78% Physical Damage
Level 4: 86% Physical Damage
Level 5: 93% Physical Damage

Cast Time : Instant - Cooldown : 10.00s

SP Cost : 2

Range : 20.00m

This is one of the skill i love the most, it fires a barrage of arrows at the enemy and each of them has its chances of being a critical strike. It is a great way to spend your Fear Breeze since its instant cast, you can always cast it at the last 1-2 sec before the buff is gone to gain that extra damage. Also it scales really highly to your attack power, and reset your poison arrow as well. (Though you can't see it and I believe it has issues)

Recommended level: 1-5

Camouflage

Not useable in Combat. Hides you in your surroundings and the chance of being detected by Monsters is reduced by half. Decreases your Movement Speed. First attack out of Camouflage deals Double Damage.

Level 1: Movement Speed -40%
Level 2: Movement Speed -20%
Level 3: No Drawbacks

Cast Time : Instant - Cooldown : 3.00s

SP Cost : 3

This skill is great when sneaking around to get quest loot from the floor or just trying to evade attack, however a note is that it isnt a 100% chance. Aggro mobs do still have a 50% chance of detecting you thus you have to be care with this. It does however give u a great boost of extra 100% damage when u start a fight. Side note is that during PvP you can use it and it has the same effect. So be sure to use it before the fight starts!

Recommended level: 1-3

Camouflage Mastery

Increases your Movement Speed in Camouflage.

Level 1: Movement Speed +10%
Level 2: Movement Speed +20%
Level 3: Movement Speed +30%

I have found no use for this skill just because i don't tend to play the sneaky type and i found that i use Camouflage to initiate attacks. So there really isn't a point if having this skill since i do not use Falcon Assault

and having Camouflage at level 3 would have normal walking speed.

Recommended level: 0-3

Falcon Assault

Summons a falcon which attacks your target for the duration of 30s. The falcon hits your target every 2s with Physical damage of Blitz Beat.

Level 1: 20% Physical Damage
Level 2: 23% Physical Damage
Level 3: 25% Physical Damage
Level 4: 28% Physical Damage
Level 5: 30% Physical Damage

Cast Time : Instant - Cooldown : 120.00s

SP Cost : 3

Range : 20.00m

This is a skill that i do not use and i do not find useful at all. A duration of 30s would yield me 15 attacks at 30% damage each providing I maxed out on this. Not to mention the cooldown is 2 mins. Though i have to say having 2 damage output source is more likely to gain more damage done since its now 2 attacks at that moment during those every 2 seconds.

Recommended level: 0-5

This concludes the guide on ranger skills and ranger itself. It really wasn't a fully detailed guide i would say but, feel free to let me know if there are things to add to it below. Or changes that i should make. If you feel that you have any nice builds to share, i will gladly add it to this post.


Credits to: Joanne Wynter
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