Rogue guide
Posted 12 December 2012 - 11:26 PM - xkazehanaOkay lets get straight to the point. If you are poor or not willing to spend, or those type of player that "count dead grass", dont bother playing Rogue and choose something else like Assassin / Ranger / Priest. The reason being Rogue is a pretty costly job to play. Well, your performance depends on your willingness to spend alot. (both game money and cash I must say)
Stat point :-
Str - Increase damage
Agi - Increase hit rate, critical rate and dodge rate
Int - Useless, wont do anything to Thieves
Wis - Increase max SP and mana potion healing but useless too
Vit - Increase max HP and potion healing rate
My stat build is 50 str 28 agi. Reason being to maximise damage output. You can get your critical rate from Unstable Doping and when the crit buff procs your damage will be what you would like to see as a rogue Some people suggested Vit build since they give u better survivability ( as Rogue is super squishy) and also for the potion healing 0.1% per Vit, but they still die in dungeon anyway... So I was thinking, why bother? Just maximise your damage and do your job.
You can try 40 str 40 agi, or 35 str 30 agi 30 vit. Both are good builds. By putting more points in Agi and Vit it increases your survivability from the dodge rate and additional hp, but lowering your damage. Well for assassins, some people may argue that 50str and 40str 40agi build gives almost same damage output but you get additional dodge rate. If you think so, you may go for it. But for me I think max Str gives rogue a huge different, especially when you get the crit rate buff or increase damage based on your base damage buff from Unstable Doping. Poisoning weapon also based on your damage.
Here's a stat calculator : http://www.roguard.n...hp?m=stats_calc
Skill build :-
http://www.ro2skills...0dArbeBdsrbeCbn
You get additional 6 points by following my build, so you can do anything you like with it such as maxing Poison / buff / hiding / smoke bomb / dirty plan (if you think you need it). Note: This is a versatile build, for pure PVE refer at the later of the thread.
I will reveal where I placed my 6 points and why at the end of this.
Since the skill descriptions for Rogue is missing in the skill simulator, I will include the description of every skill just for the convenience of players.
Thief skills :-
Spoiler
Double Attack Cooldown 1 sec
Level
1 Obtain 1 combo point. Attack enemy to inflict attack damage of 17%.
2 Obtain 1 combo point. Attack enemy to inflict attack damage of 19%.
3 Obtain 1 combo point. Attack enemy to inflict attack damage of 21%.
4 Obtain 1 combo point. Attack enemy to inflict attack damage of 23%.
5 Obtain 1 combo point. Attack enemy to inflict attack damage of 25%.
Dagger Throwing Cooldown 8 sec
Level
1 Throw knife to a far away enemy to inflict attack damage of 18%.
2 Throw knife to a far away enemy to inflict attack damage of 21%.
3 Throw knife to a far away enemy to inflict attack damage of 23%.
4 Throw knife to a far away enemy to inflict attack damage of 25%.
5 Throw knife to a far away enemy to inflict attack damage of 27%.
Deadly Blow Cooldown 0 sec
Level
1 Strike the enemy with a Deadly Blow to inflict attack damage of 17%. Consume all combo points to inflict additional damage equivalent to attack of 7% for each combo point consumed.
2 Strike the enemy with a Deadly Blow to inflict attack damage of 19%. Consume all combo points to inflict additional damage equivalent to attack of 7% for each combo point consumed.
3 Strike the enemy with a Deadly Blow to inflict attack damage of 21%. Consume all combo points to inflict additional damage equivalent to attack of 7% for each combo point consumed.
4 Strike the enemy with a Deadly Blow to inflict attack damage of 23%. Consume all combo points to inflict additional damage equivalent to attack of 7% for each combo point consumed.
5 Strike the enemy with a Deadly Blow to inflict attack damage of 25%. Consume all combo points to inflict additional damage equivalent to attack of 7% for each combo point consumed.
Meteor Assault Cooldown 3 sec
Level
1 Cause a shock wave on the surface to inflict attack damage of 17% to max. 3 surrounding enemies.
2 Cause a shock wave on the surface to inflict attack damage of 20% to max. 3 surrounding enemies.
3 Cause a shock wave on the surface to inflict attack damage of 23% to max. 3 surrounding enemies.
Combo Training Passive skill
Level
1 Use skills that obtain combo points to obtain additional 1 combo point with 5% probability.
2 Use skills that obtain combo points to obtain additional 1 combo point with 10% probability.
3 Use skills that obtain combo points to obtain additional 1 combo point with 15% probability.
Poisoning Weapon Cooldown 3 sec
Level
1 Dip weapon in poison to poison target with 30% probability when used in attacks. Inflicts additional damage equivalent to attack of 10% every 2 sec. for 20 sec.
2 Dip weapon in poison to poison target with 30% probability when used in attacks. Inflicts additional damage equivalent to attack of 11% every 2 sec. for 20 sec.
3 Dip weapon in poison to poison target with 30% probability when used in attacks. Inflicts additional damage equivalent to attack of 12% every 2 sec. for 20 sec.
4 Dip weapon in poison to poison target with 30% probability when used in attacks. Inflicts additional damage equivalent to attack of 13% every 2 sec. for 20 sec.
5 Dip weapon in poison to poison target with 30% probability when used in attacks. Inflicts additional damage equivalent to attack of 15% every 2 sec. for 20 sec.
Hiding Cooldown 3 sec
Level
1 Unavailable during battle Hide yourself in shadows. Movement speed decreases by 40% in Hiding state. The first attack skill used during Hiding state also inflicts twice the damage.
2 Unavailable during battle Hide yourself in shadows. Movement speed decreases by 20% in Hiding state. The first attack skill used during Hiding state also inflicts twice the damage.
3 Unavailable during battle Hide yourself in shadows. The first attack skill used during Hiding state also inflicts twice the damage.
Cross Impact Cooldown 8 sec
Level
1 Obtain 1 combo point. Attack enemy and inflict damage of 17%.
2 Obtain 1 combo point. Attack enemy and inflict damage of 19%.
3 Obtain 1 combo point. Attack enemy and inflict damage of 21%.
4 Obtain 1 combo point. Attack enemy and inflict damage of 24%.
5 Obtain 1 combo point. Attack enemy and inflict damage of 26%.
Dark Illusion Cooldown 3 sec
Level
1 Hiding state required Obtain 1 combo point Inflict Attack Power damage of 17% by attacking the enemy from behind. This skill always applies as a critical hit.
2 Hiding state required Obtain 1 combo point Inflict Attack Power damage of 19% by attacking the enemy from behind. This skill always applies as a critical hit.
3 Hiding state required Obtain 1 combo point Inflict Attack Power damage of 21% by attacking the enemy from behind. This skill always applies as a critical hit.
4 Hiding state required Obtain 1 combo point Inflict Attack Power damage of 23% by attacking the enemy from behind. This skill always applies as a critical hit.
5 Hiding state required Obtain 1 combo point Inflict Attack Power damage of 25% by attacking the enemy from behind. This skill always applies as a critical hit.
Mark of Genocide Cooldown 3 sec
Level
1 Increases Critical Rate of all Party and Attack Squad members by 0.4% for 30 min.
2 Increases Critical Rate of all Party and Attack Squad members by 0.8% for 30 min.
3 Increases Critical Rate of all Party and Attack Squad members by 1.2% for 30 min.
4 Increases Critical Rate of all Party and Attack Squad members by 1.6% for 30 min.
5 Increases Critical Rate of all Party and Attack Squad members by 2% for 30 min.
Double Attack Cooldown 1 sec
Level
1 Obtain 1 combo point. Attack enemy to inflict attack damage of 17%.
2 Obtain 1 combo point. Attack enemy to inflict attack damage of 19%.
3 Obtain 1 combo point. Attack enemy to inflict attack damage of 21%.
4 Obtain 1 combo point. Attack enemy to inflict attack damage of 23%.
5 Obtain 1 combo point. Attack enemy to inflict attack damage of 25%.
Dagger Throwing Cooldown 8 sec
Level
1 Throw knife to a far away enemy to inflict attack damage of 18%.
2 Throw knife to a far away enemy to inflict attack damage of 21%.
3 Throw knife to a far away enemy to inflict attack damage of 23%.
4 Throw knife to a far away enemy to inflict attack damage of 25%.
5 Throw knife to a far away enemy to inflict attack damage of 27%.
Deadly Blow Cooldown 0 sec
Level
1 Strike the enemy with a Deadly Blow to inflict attack damage of 17%. Consume all combo points to inflict additional damage equivalent to attack of 7% for each combo point consumed.
2 Strike the enemy with a Deadly Blow to inflict attack damage of 19%. Consume all combo points to inflict additional damage equivalent to attack of 7% for each combo point consumed.
3 Strike the enemy with a Deadly Blow to inflict attack damage of 21%. Consume all combo points to inflict additional damage equivalent to attack of 7% for each combo point consumed.
4 Strike the enemy with a Deadly Blow to inflict attack damage of 23%. Consume all combo points to inflict additional damage equivalent to attack of 7% for each combo point consumed.
5 Strike the enemy with a Deadly Blow to inflict attack damage of 25%. Consume all combo points to inflict additional damage equivalent to attack of 7% for each combo point consumed.
Meteor Assault Cooldown 3 sec
Level
1 Cause a shock wave on the surface to inflict attack damage of 17% to max. 3 surrounding enemies.
2 Cause a shock wave on the surface to inflict attack damage of 20% to max. 3 surrounding enemies.
3 Cause a shock wave on the surface to inflict attack damage of 23% to max. 3 surrounding enemies.
Combo Training Passive skill
Level
1 Use skills that obtain combo points to obtain additional 1 combo point with 5% probability.
2 Use skills that obtain combo points to obtain additional 1 combo point with 10% probability.
3 Use skills that obtain combo points to obtain additional 1 combo point with 15% probability.
Poisoning Weapon Cooldown 3 sec
Level
1 Dip weapon in poison to poison target with 30% probability when used in attacks. Inflicts additional damage equivalent to attack of 10% every 2 sec. for 20 sec.
2 Dip weapon in poison to poison target with 30% probability when used in attacks. Inflicts additional damage equivalent to attack of 11% every 2 sec. for 20 sec.
3 Dip weapon in poison to poison target with 30% probability when used in attacks. Inflicts additional damage equivalent to attack of 12% every 2 sec. for 20 sec.
4 Dip weapon in poison to poison target with 30% probability when used in attacks. Inflicts additional damage equivalent to attack of 13% every 2 sec. for 20 sec.
5 Dip weapon in poison to poison target with 30% probability when used in attacks. Inflicts additional damage equivalent to attack of 15% every 2 sec. for 20 sec.
Hiding Cooldown 3 sec
Level
1 Unavailable during battle Hide yourself in shadows. Movement speed decreases by 40% in Hiding state. The first attack skill used during Hiding state also inflicts twice the damage.
2 Unavailable during battle Hide yourself in shadows. Movement speed decreases by 20% in Hiding state. The first attack skill used during Hiding state also inflicts twice the damage.
3 Unavailable during battle Hide yourself in shadows. The first attack skill used during Hiding state also inflicts twice the damage.
Cross Impact Cooldown 8 sec
Level
1 Obtain 1 combo point. Attack enemy and inflict damage of 17%.
2 Obtain 1 combo point. Attack enemy and inflict damage of 19%.
3 Obtain 1 combo point. Attack enemy and inflict damage of 21%.
4 Obtain 1 combo point. Attack enemy and inflict damage of 24%.
5 Obtain 1 combo point. Attack enemy and inflict damage of 26%.
Dark Illusion Cooldown 3 sec
Level
1 Hiding state required Obtain 1 combo point Inflict Attack Power damage of 17% by attacking the enemy from behind. This skill always applies as a critical hit.
2 Hiding state required Obtain 1 combo point Inflict Attack Power damage of 19% by attacking the enemy from behind. This skill always applies as a critical hit.
3 Hiding state required Obtain 1 combo point Inflict Attack Power damage of 21% by attacking the enemy from behind. This skill always applies as a critical hit.
4 Hiding state required Obtain 1 combo point Inflict Attack Power damage of 23% by attacking the enemy from behind. This skill always applies as a critical hit.
5 Hiding state required Obtain 1 combo point Inflict Attack Power damage of 25% by attacking the enemy from behind. This skill always applies as a critical hit.
Mark of Genocide Cooldown 3 sec
Level
1 Increases Critical Rate of all Party and Attack Squad members by 0.4% for 30 min.
2 Increases Critical Rate of all Party and Attack Squad members by 0.8% for 30 min.
3 Increases Critical Rate of all Party and Attack Squad members by 1.2% for 30 min.
4 Increases Critical Rate of all Party and Attack Squad members by 1.6% for 30 min.
5 Increases Critical Rate of all Party and Attack Squad members by 2% for 30 min.
Rogue skills :-
Spoiler
Smoke Bomb Cooldown 240/180/120 sec
Level
1 Instantly deactivate battle state and hide. (Recast after 240 sec.)
2 Instantly deactivate battle state and hide. (Recast after 180 sec.)
3 Instantly deactivate battle state and hide. (Recast after 120 sec.)
Duel Stab Cooldown 10 sec
Level
1 Obtain 2 combo points. Stab enemy with two weapons at the same time to inflict attack damage by 14%.
2 Obtain 2 combo points. Stab enemy with two weapons at the same time to inflict attack damage by 16%.
3 Obtain 2 combo points. Stab enemy with two weapons at the same time to inflict attack damage by 18%.
4 Obtain 2 combo points. Stab enemy with two weapons at the same time to inflict attack damage by 19%.
5 Obtain 2 combo points. Stab enemy with two weapons at the same time to inflict attack damage by 21%.
Unstable Doping Cooldown 3 sec
Level
1 Using an attack skill will have 4% chance to obtain Attack Power or Critical Rate boost by 20%. When HP is recovered by using a potion, will obtain Adrenaline Rush effect coverting 2% of HP recovered by the potion into Attack Power. Adrenaline Rush effect maximum can stack up to 30% of both basic and equipment stats.
2 Using an attack skill will have 8% chance to obtain Attack Power or Critical Rate boost by 20%. When HP is recovered by using a potion, will obtain Adrenaline Rush effect coverting 4% of HP recovered by the potion into Attack Power. Adrenaline Rush effect maximum can stack up to 30% of both basic and equipment stats.
3 Using an attack skill will have 12% chance to obtain Attack Power or Critical Rate boost by 20%. When HP is recovered by using a potion, will obtain Adrenaline Rush effect coverting 6% of HP recovered by the potion into Attack Power. Adrenaline Rush effect maximum can stack up to 30% of both basic and equipment stats.
4 Using an attack skill will have 16% chance to obtain Attack Power or Critical Rate boost by 20%. When HP is recovered by using a potion, will obtain Adrenaline Rush effect coverting 8% of HP recovered by the potion into Attack Power. Adrenaline Rush effect maximum can stack up to 30% of both basic and equipment stats.
5 Using an attack skill will have 20% chance to obtain Attack Power or Critical Rate boost by 20%. When HP is recovered by using a potion, will obtain Adrenaline Rush effect coverting 10% of HP recovered by the potion into Attack Power. Adrenaline Rush effect maximum can stack up to 30% of both basic and equipment stats.
Rolling Cutter Cooldown 0 sec
Level
1 Spread out multiple blades to inflict attack damage of 10% to max. 10 surrounding enemies. This skill is effective when used on more than 3 enemies and the effect drops depending on the number of targets when used on more than 6 enemies.
2 Spread out multiple blades to inflict attack damage of 11% to max. 10 surrounding enemies. This skill is effective when used on more than 3 enemies and the effect drops depending on the number of targets when used on more than 6 enemies.
3 Spread out multiple blades to inflict attack damage of 13% to max. 10 surrounding enemies. This skill is effective when used on more than 3 enemies and the effect drops depending on the number of targets when used on more than 6 enemies.
Combo Mastery Passive skill
Level
1 Next skill consuming combo point with 3% probability when an attack skill is used will consider using 5 combo points without actual consumption.
2 Next skill consuming combo point with 6% probability when an attack skill is used will consider using 5 combo points without actual consumption.
3 Next skill consuming combo point with 9% probability when an attack skill is used will consider using 5 combo points without actual consumption.
Crescent Moon Cooldown 60/50/40/30/20 sec
Level
1 1 combo point required. Tumble in the air to knockdown the target with a kick. The duration of this effect continues for 1 sec. for each combo point consumed. (Recast after 60 sec.)
2 1 combo point required. Tumble in the air to knockdown the target with a kick. The duration of this effect continues for 1 sec. for each combo point consumed. (Recast after 50 sec.)
3 1 combo point required. Tumble in the air to knockdown the target with a kick. The duration of this effect continues for 1 sec. for each combo point consumed. (Recast after 40 sec.)
4 1 combo point required. Tumble in the air to knockdown the target with a kick. The duration of this effect continues for 1 sec. for each combo point consumed. (Recast after 30 sec.)
5 1 combo point required. Tumble in the air to knockdown the target with a kick. The duration of this effect continues for 1 sec. for each combo point consumed. (Recast after 20 sec.)
Dirty Plan Cooldown 200/180/160/140/120 sec
Level
1 Obtain 5 combo points instantly and reset cooldown for all skills. (Recast after 200 sec.)
2 Obtain 5 combo points instantly and reset cooldown for all skills. (Recast after 180 sec.)
3 Obtain 5 combo points instantly and reset cooldown for all skills. (Recast after 160 sec.)
4 Obtain 5 combo points instantly and reset cooldown for all skills. (Recast after 140 sec.)
5 Obtain 5 combo points instantly and reset cooldown for all skills. (Recast after 120 sec.)
Moonlight Dance Cooldown 20 sec
Level
1 5 combo points required. Continously attack target while dancing around it to inflict damage of 84%.
2 5 combo points required. Continously attack target while dancing around it to inflict damage of 91%.
3 5 combo points required. Continously attack target while dancing around it to inflict damage of 97%.
4 5 combo points required. Continously attack target while dancing around it to inflict damage of 104%.
5 5 combo points required. Continously attack target while dancing around it to inflict damage of 110%.
Gangster Paradise Cooldown 120/100/80/60/40 sec
Level
1 1 combo point required. Consume combo point to recover HP of 12% every 2 sec. Duration increases by 2 sec. for every 1 combo point consumed. (Recast after 120 sec.)
2 1 combo point required. Consume combo point to recover HP of 12% every 2 sec. Duration increases by 2 sec. for every 1 combo point consumed. (Recast after 100 sec.)
3 1 combo point required. Consume combo point to recover HP of 12% every 2 sec. Duration increases by 2 sec. for every 1 combo point consumed. (Recast after 80 sec.)
4 1 combo point required. Consume combo point to recover HP of 12% every 2 sec. Duration increases by 2 sec. for every 1 combo point consumed. (Recast after 60 sec.)
5 1 combo point required. Consume combo point to recover HP of 12% every 2 sec. Duration increases by 2 sec. for every 1 combo point consumed. (Recast after 40 sec.)
Mark of Death Cooldown 120 sec
Level
1 Mark a target with Death Mark to increase damage from a Rogue attack by 2%.
2 Mark a target with Death Mark to increase damage from a Rogue attack by 4%.
3 Mark a target with Death Mark to increase damage from a Rogue attack by 6%.
4 Mark a target with Death Mark to increase damage from a Rogue attack by 8%.
5 Mark a target with Death Mark to increase damage from a Rogue attack by 10%.
*the description says it only works for Rogue, but it actually works for anyone who is attacking that monster with the buff on it.
Smoke Bomb Cooldown 240/180/120 sec
Level
1 Instantly deactivate battle state and hide. (Recast after 240 sec.)
2 Instantly deactivate battle state and hide. (Recast after 180 sec.)
3 Instantly deactivate battle state and hide. (Recast after 120 sec.)
Duel Stab Cooldown 10 sec
Level
1 Obtain 2 combo points. Stab enemy with two weapons at the same time to inflict attack damage by 14%.
2 Obtain 2 combo points. Stab enemy with two weapons at the same time to inflict attack damage by 16%.
3 Obtain 2 combo points. Stab enemy with two weapons at the same time to inflict attack damage by 18%.
4 Obtain 2 combo points. Stab enemy with two weapons at the same time to inflict attack damage by 19%.
5 Obtain 2 combo points. Stab enemy with two weapons at the same time to inflict attack damage by 21%.
Unstable Doping Cooldown 3 sec
Level
1 Using an attack skill will have 4% chance to obtain Attack Power or Critical Rate boost by 20%. When HP is recovered by using a potion, will obtain Adrenaline Rush effect coverting 2% of HP recovered by the potion into Attack Power. Adrenaline Rush effect maximum can stack up to 30% of both basic and equipment stats.
2 Using an attack skill will have 8% chance to obtain Attack Power or Critical Rate boost by 20%. When HP is recovered by using a potion, will obtain Adrenaline Rush effect coverting 4% of HP recovered by the potion into Attack Power. Adrenaline Rush effect maximum can stack up to 30% of both basic and equipment stats.
3 Using an attack skill will have 12% chance to obtain Attack Power or Critical Rate boost by 20%. When HP is recovered by using a potion, will obtain Adrenaline Rush effect coverting 6% of HP recovered by the potion into Attack Power. Adrenaline Rush effect maximum can stack up to 30% of both basic and equipment stats.
4 Using an attack skill will have 16% chance to obtain Attack Power or Critical Rate boost by 20%. When HP is recovered by using a potion, will obtain Adrenaline Rush effect coverting 8% of HP recovered by the potion into Attack Power. Adrenaline Rush effect maximum can stack up to 30% of both basic and equipment stats.
5 Using an attack skill will have 20% chance to obtain Attack Power or Critical Rate boost by 20%. When HP is recovered by using a potion, will obtain Adrenaline Rush effect coverting 10% of HP recovered by the potion into Attack Power. Adrenaline Rush effect maximum can stack up to 30% of both basic and equipment stats.
Rolling Cutter Cooldown 0 sec
Level
1 Spread out multiple blades to inflict attack damage of 10% to max. 10 surrounding enemies. This skill is effective when used on more than 3 enemies and the effect drops depending on the number of targets when used on more than 6 enemies.
2 Spread out multiple blades to inflict attack damage of 11% to max. 10 surrounding enemies. This skill is effective when used on more than 3 enemies and the effect drops depending on the number of targets when used on more than 6 enemies.
3 Spread out multiple blades to inflict attack damage of 13% to max. 10 surrounding enemies. This skill is effective when used on more than 3 enemies and the effect drops depending on the number of targets when used on more than 6 enemies.
Combo Mastery Passive skill
Level
1 Next skill consuming combo point with 3% probability when an attack skill is used will consider using 5 combo points without actual consumption.
2 Next skill consuming combo point with 6% probability when an attack skill is used will consider using 5 combo points without actual consumption.
3 Next skill consuming combo point with 9% probability when an attack skill is used will consider using 5 combo points without actual consumption.
Crescent Moon Cooldown 60/50/40/30/20 sec
Level
1 1 combo point required. Tumble in the air to knockdown the target with a kick. The duration of this effect continues for 1 sec. for each combo point consumed. (Recast after 60 sec.)
2 1 combo point required. Tumble in the air to knockdown the target with a kick. The duration of this effect continues for 1 sec. for each combo point consumed. (Recast after 50 sec.)
3 1 combo point required. Tumble in the air to knockdown the target with a kick. The duration of this effect continues for 1 sec. for each combo point consumed. (Recast after 40 sec.)
4 1 combo point required. Tumble in the air to knockdown the target with a kick. The duration of this effect continues for 1 sec. for each combo point consumed. (Recast after 30 sec.)
5 1 combo point required. Tumble in the air to knockdown the target with a kick. The duration of this effect continues for 1 sec. for each combo point consumed. (Recast after 20 sec.)
Dirty Plan Cooldown 200/180/160/140/120 sec
Level
1 Obtain 5 combo points instantly and reset cooldown for all skills. (Recast after 200 sec.)
2 Obtain 5 combo points instantly and reset cooldown for all skills. (Recast after 180 sec.)
3 Obtain 5 combo points instantly and reset cooldown for all skills. (Recast after 160 sec.)
4 Obtain 5 combo points instantly and reset cooldown for all skills. (Recast after 140 sec.)
5 Obtain 5 combo points instantly and reset cooldown for all skills. (Recast after 120 sec.)
Moonlight Dance Cooldown 20 sec
Level
1 5 combo points required. Continously attack target while dancing around it to inflict damage of 84%.
2 5 combo points required. Continously attack target while dancing around it to inflict damage of 91%.
3 5 combo points required. Continously attack target while dancing around it to inflict damage of 97%.
4 5 combo points required. Continously attack target while dancing around it to inflict damage of 104%.
5 5 combo points required. Continously attack target while dancing around it to inflict damage of 110%.
Gangster Paradise Cooldown 120/100/80/60/40 sec
Level
1 1 combo point required. Consume combo point to recover HP of 12% every 2 sec. Duration increases by 2 sec. for every 1 combo point consumed. (Recast after 120 sec.)
2 1 combo point required. Consume combo point to recover HP of 12% every 2 sec. Duration increases by 2 sec. for every 1 combo point consumed. (Recast after 100 sec.)
3 1 combo point required. Consume combo point to recover HP of 12% every 2 sec. Duration increases by 2 sec. for every 1 combo point consumed. (Recast after 80 sec.)
4 1 combo point required. Consume combo point to recover HP of 12% every 2 sec. Duration increases by 2 sec. for every 1 combo point consumed. (Recast after 60 sec.)
5 1 combo point required. Consume combo point to recover HP of 12% every 2 sec. Duration increases by 2 sec. for every 1 combo point consumed. (Recast after 40 sec.)
Mark of Death Cooldown 120 sec
Level
1 Mark a target with Death Mark to increase damage from a Rogue attack by 2%.
2 Mark a target with Death Mark to increase damage from a Rogue attack by 4%.
3 Mark a target with Death Mark to increase damage from a Rogue attack by 6%.
4 Mark a target with Death Mark to increase damage from a Rogue attack by 8%.
5 Mark a target with Death Mark to increase damage from a Rogue attack by 10%.
*the description says it only works for Rogue, but it actually works for anyone who is attacking that monster with the buff on it.
Thief :
Double Attack, Deadly Blow and Combo Training - Your bread and butter, just max it as soon as possible.
Hiding - Level 1 is enough for the double damage proc unless you go for some sort of versatile PVP build (well, next patch is PVP arena)
Dark Illusion - Not compulsory, you can choose not to learn if you go for full dungeon PVE. I personally think this skill is very useful for leveling up in early stage, this is the skill that I learn on level 2. This skill will always crit, and combined with Hiding skill double damage proc, you are dealing 4x damage in a hit (Unless you miss). It makes killing in a second in 3 click - Tab->Hide->Dark Illusion. Also very good skill to grinding in later game because it transport your character up to 20m. But have to be careful, you might lure alot of mobs if use in aggro mobs area, or end up in a place you dont want to be.(My brother went Izlud dungeon and tab wrongly, jumped down the hill and lured bunch of mobs) Works perfectly well in white mobs. Just leave it at level 1 is good enough.
Meteor Assault - Useless, dont even bother learning... Rogue are 1 on 1. The only use is to reveal an invisible unit in PVP.
Dagger Throwing - Level 1 is enough, this skill do not generate combo point. But its good for you to lure a monster to walk to you especially in aggro mob area where Dark Illusion is not suitable. Combo with Hiding as a initiator skill for double damage. In PVP quite useful to finish off someone trying to run away too.
Genocide Mark - I am a solo player, so I just put 1 point in it... 2% is not much anyway, you can put points into better damage. I just get this buff from some other people who max it. But if you learn level 1, you might run into situations like "OMG noob rogue no learn buff". Well, its not a bad skill overall. Level 1 or Level 5, up to your own preference.
Cross Impact - I dont get whats the purpose of existence of this skill... everything is the same as Double Attack, except this one has a 8 sec cooldown and Double Attack has a 1 sec cooldown. Level 1 is enough.
Poison Weapon - For me I leave it at level 1 and max it out in the end with my extra remaining 6 points, reason being with 1 skill point it grants you 10% poison damage but 5 skill point only for 15%. Probability and duration is the same. You can put the skill points into better skills. Level 1 or Level 5, up to your own preference. This is also another reason why I chose to be pure STR build, as this skill is totally reliance on your base attack. The higher your damage the more you benefit from this.
Rogue :
Combo Mastery - Your core skill, max this as soon as possible. It gives you a buff for 10sec that for the next skill you use that requires Combo Points, act as 5 Combo Points is used without using your original supplied combo points, and the buff is gone after you use. You can do massive DPS if you are alert on your buff/debuff. I always use Moonlight/Deadly/Gangster whenever I see that buff on me.
Duel Stab - Level 1 is enough, main purpose of this skill is to generate 2 combo points (or 3 with Combo Training proc) Not worth putting more points as it has 10 sec cooldown but lower damage than Double Attack.
Rolling Cutter - Same as Meteor Assault, totally a useless skill... It doesnt even generate combo points like Assassin's AOE.
Smoke Bomb - Saves your life sometimes, but rarely. Invi is revealed if you got hit by AOE. Works good on PVP thou. Putting more points in this skill only reduces the cooldown, so one point is enough if you really plan on learning this. By using smoke bomb in a PVP, u can get out of battle while having 5 combo points, and then use your most powerful skill, MOONLIGHT DANCE! and enjoy the double damage from invi ^^"
Dirty Planning - Level 2 to combo with Mark of Death, which gives a total of 1 minute Mark of Death every 2.5 minutes by using this skill immediately after you cast Mark of Death. Both skill will have their cooldown ready at the same time. Usable in solo leveling / PVP with Gangster Paradise or Moonlight Dance too. Level 5 has faster cooldown on this skill, but you will have about 30-40 sec wasted if you try the above combo (Unless you plan to use this before your MoD cooldown is ready)
Gangster Paradise - Your only defensive skill. Strongly suggest you to max it, gives you fast cooldown to heal yourself. I rarely use potions after I acquired this skill... in PVP situation this is a good skill too. Up to 60% of your HP will be regen... If you think you dont need regen as often, leave it around level 3 or 4. P.S. - to use this skill, dont always use it at last minute when you are at last hit...you will just die. After you use this skill it takes 2 sec for the first regen to proc and then subsequently. Use this as early as possible in the fight in PVP as you gonna take damage in the later of the fight. If you use this too late, you might either wont be able to cast it or just die from the damage > regen.
Mark of Death - Best debuff for killing a boss, useless on PVP. Everyone would love getting a rogue on their raid party because of this thing.
Crescent Moon - Pure pvp skill. Level 1 is enough. Saves you from normal mobs sometimes. You only need 1 combo point to use this skill, the damage of this skill is the same as one of your normal hit, regardless of the combo points and skill point you put into it. Duration of stun is based on the combo points you used for this skill, up to 5 sec. Maxing this skill only reduces the cooldown from 60sec to 20sec.
Moonlight Dance - Your core skill. Max this, it's like the old Sonic Blow from RO1. You should use this skill on cooldown whenever its ready anyway.
Unstable Doping - Also your core skill, and the most unique skill in the whole game. Definitely must max it. How should I put this... Let me explain this in 2 part. On first part, the skill give you a chance to trigger a buff which either gives you 20% crit rate addition or 20% damage addition for 30sec, and then you receive a debuff that wont allow you to trigger the other buff for 30 sec. Part 2 is whenever you use a potion, you get a buff called Adrenaline Rush. It converts 10% of the HP recovered by using the potion into your damage, and it stacks up to 30% of your max damage. The stacked buff will last up for 3 minutes. To use this skill appropriately for crazy additional damage, simply use a few high rank potion to stack up to max damage, and then use a Health Potion lvl 1 every 3 minutes to maintain the max damage. However if you missed one and let the 3 minutes buff run out, you have to restack your damage... One of the reason why Rogue is an expensive job, other than being squishy and you need good equips.
DPS cycle :-
Solo grinding
Hiding>Dark Illusion>Duel Stab>(if not yet 5 combo points)Double Attack>Moonlight Dance/Deadly Blow
Boss killing
Duel Stab>Double Attack till 5 combo points>Moonlight Dance/Deadly Blow
Use Duel Stab and Moonlight Dance on cooldown. Use Deadly Blow and Moonlight Dance when you got 5 combo points / Combo Mastery buff. Other skills are situational.
How to use Mark of Death + Dirty Planning.
Level 5 Mark of Death and Level 2 Dirty Planning both has 120 sec and 180 sec cooldown. First you cast Mark of Death, and cast Dirty Planning right after that. When your first Mark of Death effect runs out, cast your second Mark of Death. When your second Mark of Death duration runs out, your Mark of Death will have a remaining cooldown of 90 sec while Dirty Planning has a remaining cooldown of 120 sec. 90 seconds later you can cast your Mark of Death for the third time, and meanwhile your Dirty Planning has 30 sec cooldown remaining. At the time when your Mark of Death duration runs out for the third time, you can recast Dirty Planning and use Mark of Death for the fourth time. You can now have Mark of Death for 2 minutes on a 3 minute 30 seconds fight. A normal boss will normally die after the fourth Mark of Death runs out but before your 5th Mark of Death is ready unless you are doing a dungeon/raid with less than 5/10 people.
Additional points :-
For stat points, any additional point goes into Vit.
For skill points, I personally put 1 point meteor assault, 1 point smoke bomb, 4 points on poison weapon since I love playing PVP and max dps. You can either max out the buff or poisoning weapon depending on your own prefence whether you want to be more party friendly or dps. Max out hiding is good too.
My own skill build (Versatile build - both PVP and PVE able) http://www.ro2skills...0dBrbeBqFrbeCbn
For pure dungeon, here is my build.
http://www.ro2skills...0dnrfeBqrrbeCbn
Give up 1 point of Gangster Paradise and Dark Illusion (since you dont really use this in dungeon and it requires a set up) and place all the 8 points into poison weapon and buff. You dont really need that much Gangster Paradise in dungeon, and most likely you only use Gangster Paradise in dungeon for emergency case.
May be switching from versatile build to pure dungeon skill build if I ever decided to go on a dungeon grindfest
Cards and Runes :-
There are a wide variety of cards to be used.I am still not very good with cards knowledge, but anything that gives STR,AGI and VIT is always good. End game cards are
Scratch Raider Card / Normal + - +6 str +6 agi +6 int +6 wis +17 vit /+8 str +8 agi +8 int +8 wis +21 vit
Garbong Card / Normal + - +9 str +9 agi +6 int +3 wis +9 vit / +11 str +11 agi +8 int +4 wis +12 vit
Well, to overcome the squishy problem of a rogue, scratch raider is your saviour and well recommended. For me I personally will go for Garbong Card as I am planning to get good equipments on my character. There is also a chance of obtaining a rare BLUE card which gives very good stats from synthesizing the card or very rare drops. Both cards are dropped from mobs in Road of Blessing.
as for runes, probably nothing much. Just use +5 str / +5 agi / +5 vit.
Tips on which stat/skill to add first :-
For stat, get str first at start... until later level then put a few agi. about 2 str 1 agi for me. then later on only decide what you what to focus... because agi dont do much at early point of game, str is doing so much more at lvl 1-20.
For skills, I recommend get lvl 1 Dark Illusion, and then max out Deadly Blow, then only Combo Training and Double Attack. And then 1 point on buff, Dagger Throwing and Poison Weapon. Keep the rest of the points until job change at level 25. At level 25, you should have 8 skill points with you. After you changed job, put 1 point each in Combo Mastery, Duel Stab, Moonlight Dance, Unstable Doping, Gangster Paradise, Dirty Planning and Crescent Moon. With your 1 remaining point, put in on Combo Mastery. After that, max out in sequence. Combo Mastery > Gangster Paradise lvl 3 > Moonlight Dance > Unstable Doping > Gangster Paradise lvl 5 > Mark of Death lvl 5 > Dirty Planning lvl 2 > utilise your remaining skill point in whatever you want. This is because Double Attack got 1 sec cooldown and not much you can benefit from combo points at early stage, and Deadly Blow is a 0sec cooldown skill. So u kill monster much more faster with spamming Deadly Blow. Mark of Death is probably useless till later stage of the game, so just leave it till later. Gangster Paradise helps you with leveling alot and Combo Mastery is such sorta sick skill. Getting them early enable you to level up fast enough. Well I guess others are self explanatory.
In the end, everything is still up to your own preference. I hope this guide helps you to become a rogue, as I see rogue is pretty mainstream in SEA unlike Korea
Any questions you can leave a comment here or look for me in game, BlackLotus.
*last edited : added a section to teach how to use Mark of Death and Dirty Planning properly. added a section for Thief/Rogue skill list and description for convenience of readers as the skill description in the simulator for Rogue is missing.
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