Credit to lbluelalice
STAT
40 INT
40 AGI
SKILL
lbluelalice Sorcerer(DPS) Skill Guide
This sorcerer is built for taking out minions and mobbing. When paired with a wizard with frost nova, this sorcerer are untouchable. This sorcerer is rare due to the emphasis of both earth shield and deluge.
Frost Diver + Lightning Bolt (+ Varetyr Spear)
This will melt any enemy that can be frozen. There are certain enemies that explode when in contact and the radius of explosion differs, some only damaging those touching while some killing off half of the battlefield. Frost diver stops such explosions, and with lighting bolt (and with the help of varetyr spear) should be able to take down such enemies before they cause any trouble. Additionally, frost diver + lightning bolt with wind arms effect + critical can hit up to 2500 and frost diver + jupitel thunder with wind arms effect + critical can hit up to 10000.
Lord of Vermilion
This is paired with with the wizard's frost nova spell. Although it does only 34% lightning damage, it would be 68% with the wizard's frost nova spell or the effect of wind arms, and even higher with critical attacks.
Earth Shield vs Deluge
Many people interchange these two spells, but they never go for both due to the lack of skill points. However most go for deluge as it is more frequently needed in parties, and the responsibility of earth shield is thrown to the next sorcerer in line. *lbluelalice
kimp
Credit to lbluelalice
STAT
40 INT
40 AGI
SKILL
lbluelalice Sorcerer(Hybrid) Skill Guide
This is the most common sorcerer build. It literally does it all: heal, revive, attack, buff. However, the hybrid sorcerer finds itself wanting even one or two more points no matter how they try to change it.
Land of Recovery vs Deluge vs Healing Wave
This I usually leave for personal choice but to do the recent patches I want to recommend deluge. Although a Hybrid can't heal close to a priest, it is usually found healing in tough situations and land of recovery is used nonstop. At best, it might be able to heal 2nd tank. No matter how good you might be at healing, I find it no use when a sorcerer is on the ground dead. Being a Hybrid sorcerer myself, I can tell you that your main job is not healing or attacking, or even reviving or buffing people, but staying alive. *lbluelalice
kimp
Credit to lbluelalice
STAT
Max INT
Rest to AGI
SKILL
lbluelalice Sorcerer(Healer) Skill Guide
If you're going for this build... please don't argue with priests. Priests do get angry when seeing healing levels that are on par with them, but do hold back. Those who play as priests explained it as "graduating medical school to find someone who barely graduated high school in the same profession." Please don't get offended. Priests hunt with level 1 holy light until they hit level 50 while heal sorcerers use level 5 cold bolts and level 3 jupitel thunder. Although heal sorcerers lack a few buffs, it acts a little too well as a healer.
Meditation
This is one of the spells that make you think. Priests also have a very similar skill but it is left at 1 because the base healing for priests are so high, it is unneeded. However, sorcerers have fast but low healing which would make meditation much more valuable than those of priests.
Rejuvination
Although cast time should be "instant" the actions say otherwise. It has so much unneeded movement that during one use of rejuvenation, healing wave would have done just as much or even more, especially when using wind arms.
Wind Arms vs Earth Arms
Those who use Earth Arms say that those who use Wind Arms seem better at healing, and vice versa. I too cannot tell the difference between the two, so personally I would go for Wind Arms because it also helps cold bolt and jupitel thunder, but if Earth Arms which naturally gives DOT healing as well as higher healing from Land of Recovery, feel free to go for that one. There are even people who put no points in Meditation and only four in cold bolt, and ended up mastering both Wind Arms and Earth Arms. *lbluelalice
kimp